Tuesday, August 2, 2011

Commander: Green General

Today, we will talk a little bit about the last mono colored General that I find very enticing to use. For green, you need a Commander that can survive bombardments, but can also deal large amounts of Commander damage as well. Obviously, there are not many Commanders like that in green to come by, but there is one card that comes in mind that can. Everybody, welcome in Thrun, the Last Troll!

So what makes Thrun such a good green commander? Well first off, he has Blue covered, for he can't be countered and can't be targeted by Unsummoning spells. He then has Black covered because he can't be targeted. The only things in black that can really affect him are Black Sun's Zenith and Damnation. He also has Red covered because he can just regenerate himself. That is plenty evasion already. But with Thrun on the board, your opponents will easily try to get rid of him by wasting mass removal spells early. A simple fix to that is giving him more evasion while buffing him up a lot. A first option would be using some of the totem armor enchantments from the Rise of the Eldrazi set. With totem armor, Thrun can survive a Damnation. An easier fix would be Darksteel Plate, where he is Indestructible, and since Darksteel Plate is Indestructible as well, it won't be destroyed easily at all. The best way to kill with Thrun is to buff him up and make him unkillable. Put a bunch of green enchantments (or the only colorless one, Eldrazi Conscription) and equipment into the deck to make dealing 21 Commander damage as easy as possible.

Otherwise, a Thrun deck should have the rest of the basic principals of green. There should be a good amount of mana ramping and some other creatures that are big and are hard to kill. There should also be some crazy spells, like Genesis Wave.

You can buy Thrun and any other cards that work well with him at http://www.mtgfanatic.com/!

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