Saturday, July 30, 2011

Random Card Top 3: #9

Here we go with another Random card ranking top three! Today we have some more awesome cards to be ranked, such as Matsu-Tribe Birdstalker, Treva's Attendant, and Quillmane Baku. Let us begin!

#3 Quillmane Baku- First off, why are there such things as ki counters? And what is ki anyway? Apparently it isn't good, because Quillmane Baku over here sucks! First off you need to play spirit or arcane spells, which aren't very common to begin with, to get ki counters on it. Then you have to pay one colorless mana and tap him to return a creature with X or less casting cost, where X is the number of counters on Quillmane Baku. Okay first off, you are paying 5 mana to cast Quillmane, probably a good few turns worth of mana to get a bunch of counters on him, and one more mana to use his ability. By the end of all that ordeal, you must have wasted at least 20 mana, probably more! With all of that mana wasted on just one creature (mind you, that CAN be played again next turn), don't you wish you just used 20 Unsummons instead?

#2 Treva's Attendant- I'm goning to have to say, this card is pretty bad. I mean it's already bad enough since it is a 3/3 creature that is also a whopping 5 mana to cost, but then you must pay a sixth mana to sacrifice it to add 3 mana to your mana pool. So after all that, you have a net gain of negative three mana. This card is actually quite laughable at.

#1 Matsu-Tribe Birdstalker- So, a 2/2 for 4 mana is pretty bad. To be able to give him reach whenever you want for one green mana isn't very good either, but at least you can give him reach. What makes this awful card rise above the rest is it's first ability. Whenever he deals combat damage to a creature, that creature stays tapped for it's controller's next untap step, which is actually pretty useful!

So Matsu-Tribe Birdstalker wins over two easily beatable opponents today. You can buy him and all the other cards seen here today at http://www.mtgfanatic.com/!

Friday, July 29, 2011

Commander: Red General

Now sticking along with the mono-colored generals, we have the next color coming up, Red! The best red commander to have in my opinion would be Urabrask the Hidden.

My reasoning for using Urabrask would be because he is the best praetor. He gives all of your creatures haste, which is freaking awesome, and he makes all of your opponent's creatures come into play tapped, which will slow down your opponent greatly. And he is the cheapest of all the praetors, being at 5 mana. The idea with a deck with Urabrask as a commander is pretty much to deal damage quickly. Having a lot of burn and destroy spells will help you keep your opponents at bay which you are trying to get out a bunch of your bigger creatures that can do damage right away through that haste that Urabrask gives them. What is more scary than seening an Ulamog or a Kozilek attack you on the first turn they are played? Maybe a Blightsteel Colossus would be more scary, but who knows? Regardless, whatever you play will be able to deal damage right away. A good way fo rthe deck to work without Urabrask too is to but in Anger as a fail-safe, just in case Urabrask is killed too many times.

Some nice control in Commander goes to cards like Blood Moon and Price of Glory. With Blood Moon you can make your opponent's non basic lands usless if they aren't runnign red decks, and you can start eliminating opponents slowly through Price of Glory. Another awesome mechanic fro red is extra combat phases, so cards like Aggravated Assault, Relentless Assault, and World at War are amazing.

A key part for this deck too is a lot of mana. Everflowing Chalice, Geosurge, and especially Mana Geyser are really awesome for getting a lot of mana early on in the game.

Finally, another mechanic to have is mass card discarding. Wheel of Fortune, Wheel of Fate, Dragon Mage, and Winds of Change will get rid of your opponent's hands quickly and easily.

You can buy Urabrask and the rest of the cards for his deck at at low price at http://www.mtgfanatic.com/!

Random Card Top 3, #8

Here we go again for another Random Card ranking! Today we have a less competative match, but still a good one! We have three more great cards for rating, and they are Rainbow Vale, Force of Nature, and Stone Rain. Let's go!

#3 Rainbow Vale- What a God awful card. Yeah one mana of any color producing lands are nice, but when you lose control of with whenever you use it just makes it counter-productive. I mean, I guess you'll get it back after your opponent uses it, but there are such better options than this piece of garbage.

#2 Force of Nature- Another pretty bad card. What is nice is that he is an 8/8 with trample for 6 mana. Excpet he deals 8 damage to you at your upkeep unless you pay 4 green mana. Eight damage is a lot of freaking damage, and it cripples you because you lose 4 mana right off the bat. If you want an 8/8 with trample for 6 mana, go get a Terrastomper, since he can't be countered either.

#1 Stone Rain- The ovbious choice for this edition's winner is Stone Rain, for being simply, well, simple. Three mana to destry a target land is very good and very simple. Four of these will find slots into any land-hate deck for sure.

You can buy Stone Rain and the other cards on this list at http://www.mtgfanatic.com/ for a low price!

Random Card Top 3, #7

Welcom back to another card ranking edition! For today, we have another close competition between three cards, and let me say that this edition seems to be a little bit green. The newest cards are Ley Line, Nature's Resurgence, and Elvish Visionary.

#3 Ley Line- Possibly the worst of all the leylines, Ley Line just stinks. It's the normal 4 mana for a leyline, and that is about all it is. First off, you always have to hard cast it since it doesn't have the "Reveal it from your starting hand and start with it in play" ability that all leylines should have. Secondly, it's ability sucks. You get to put a +1/+1 counter on one of your creatures, and any player can do this so you wind up having a net gain of 0.

#2 Nature's Resurgence- Any green card that can allow you to draw cards is really nice. If you wish to draw a lot of cards though, use Harmonize instead. This card is too unreliable since you have to hope that you have a good amount of creatures in your graveyard. If you don't, then that was a waste of 4 mana. This card is also worth no slot in a green deck.

#1 Elvish Visionary- A much better and cheaper draw engine for green would be this card. It is 2 mana for a 1/1 creature and you get to draw a card when it enters the battlefield. It is a much more solid card than the other two green pieces of garbage, allowing Elvish Visionary to clench victory today.

You can buy Elvish Visionary and all of the other cards here at a low price at http://www.mtgfanatic.com/!

Random Card Top 3, #6

Hello and here we go once again with random card rathings! Today, we have three more excellent cards to rate! We have Paladin of Prahv, Man-o'-War, and Swarm of Rats! Let's get started.

#3 Swarm of Rats- Now this isn't such a terrible card, given you are you're running a Relentless Rats deck. Actually no I take that back, it is still awful. You can make this thing as big as you want with the number of rats you control, and it will always have 1 toughness, meaning anything can kill it just by chump blocking. This deserves a spot in no deck. If you wish to run a deck with rats, get Ink-Eyes and a bunch of Relentless Rats.

#2 Paladin of Prahv- This guy is actually somewhat good. It's bad part is that it is only a 3/4 for 6 mana, which is pretty terrible. The part that I would use would be it's forecast ability. This allows you to give any creature of yours lifelink over and over again, and your opponent's can't stop you giving that creature lifelink. So overall, it isn't such a bad card!

#1 Man-o'-War- This guy is a legit card. 3 mana for a decent sized 2/2 that can bounce a creature back to your opponent's hand. That includes any really big guy that has been threatening you all game or just a simple creature that is hurting you somehow. But this card is far more effective than the other two card here.

So Man-o'-War clenched victory today. You can buy him and the other cards on this list for a low price at http://www.mtgfanatic.com/!

Commander: Black General

Today, the general that I will be talking about is an infamous black legend that will indeed make you try harder to not kill yourself than to kill your opponents. I'm talking about the minion legend, Phage the Untouchable! Personally, I would call this deck Rumors of My Demise Have Been Greatly Exaggerated.

Now I know what everyone is thinking. You're all thinking that I am crazy for trying to make a commander who will kill me if I don't play her from my hand. Well once she hits the battlefield, I will have many ideas on how to prevent my demise. Here are the cards that will help me do so.

Our first option, and the best one would be to have Platinum Angel on the battlefield. Pretty clean cut. When Phage's ability triggers, nothing will happen due to you not being bale to lose the game. This can work with Platinum Angel's counterpart, Abyssal Persecutor. To pull this option off, you need to somehow get Abyssal Persecutor onto your opponent's side of the field, meaning you can't lose the game. Another really good option is Torpor Orb, which just stops the ability from happening in the first place. Speaking of artifacts, another great way to stop Phage's ability is one of the new cards, Sundial of the Infinite! Just end your turn on the stack of Phage coming into play's ability and the ability will never happen. Finally, the other way is to counter Phage yourself somehow and put her in your graveyard, to try to put her back into your hand.

One thing about Phage, if she dies, always put her into your graveyard and try to bring her back to your hand, which is the easiest way to play her.

Now lets say that Phage comes in play and you prevent your demise, it automatically becomes a sinch to defeat your opponents, because you should have something like Whispersilk cloak out, turning her to Phage the Unblockable and boom, you just defeated an opponent.

You can buy Phage and anything that stops her from killing you at a low price at http://www.mtgfanatic.com/!

Commander: Blue General

Like my last post about EDH, I will talk about a general that I would use if I were to create a mono-blue EDH deck. For the color blue, the mechanic I like the most is taking possession. The best card to do this is none other than Memnarch!

First off, a really good reason to choose Memnarch as your general would be he is an artifact that just has blue abilities. That already gives you some diversity! Secondly, his abilities allow you to take all of your opponent's artifacts (more than once per turn as well!) and whatever is not an artifact, he can change into one and take that as well! And the best part is that what you take is yours until it dies!

There are a few really good cards that should have slots in your deck. First off, there is Liquimetal Coating. This turns things into artifacts, so you can save mana with Memnarch and just take things right off the bat. If you wish to do this multiple times a turn as well, I would suggest an Unwinding Clock or a Voltaic Key as well. Secondly, there is Grand Architect that can buff your creatures and give you an insane mana base to play any bigger artifacts you have in your deck. There are also plenty blue enchantments that will take possesion of things. I think the best being Treachery, since youre practically paying 0 mana for it.

Another portion of blue I love is taking extra turns, and Time Stretch and Time Warp are the perfect cards for that!

Finally, every blue deck should have plenty of counterspells to be able to protect your commander. The best being Desertion, where you take what you counter, which works perfectly in this deck.

You can get Memnarch and any card you wish to have for his deck at an awesome price at http://www.mtgfanatic.com/!

Thursday, July 28, 2011

Random Card Top 3, #5

Welcome to the next random card ranking round! I will say, compared to the latest rounds, this round has come to be very anti-climactic. For this round, we have Brightheart Banneret, Dewdrop Spy, and Woolly Spider. Let's begin!

#3 Dewdrop Spy- the worst of these cards definitely goes to this upsetting little faerie. Three mana for a 2/2 with flash and flying isn't very great, but it's ability is terrible. You get to look at the top of target player's library, which pretty much is useless because you can't do anything about that card until that player draws it. In my opinion, this is a pointless card.

#2 Woolly Spider- Now, this card is not necessarily bad, but is isn't necessarily good either. 3 mana for a 2/3 is pretty good, and it becomes a 2/5 when it blocks something with flying. Pretty much, unless you're blocking a dragon, he can be a good blocker. Otherwise, that is all of his limits.

#1 Brightheart Banneret- Well like I said, this was very anti-climactic, but Brightheart Banneret is our winner today. He is a 2 mana red creature that is very weak, being a 1/1, but will make your elemental and warrior spells cost 1 less to cast, which is always very good. He can also be used to reinforce one of your creatures if it needs a +1/+1 counter on it, but I'd much rather use his first ability.

Well after today, our five winners of Brightheart Banneret, Lotus Petal, Red Elemental Blast, Blackmail, Blinkmoth Urn. As always, you can get all of these cards for a low price at www.mtgfanatic.com!

Random Card Top 3, #4

Hi there and welcome back to another Random Card ranking! The random button on gatherer really gave me some awesome cards for this one. The cards today are Lotus Petal, Metathran Transport, and Demon of Death's Gate. Let's get started!

#3 Metathran Transport- Okay let me start off by say that this is not a bad card by any means. First off it is a vehicle, which is pretty cool! Secondly, it is a 1/3 for 3 mana, which isn't terrible but could certainly be better. Thirdly, it can't be blocked by blue creatures, and you can make a target creature blue until the end of the turn for one blue mana. What killed this card is it is so weak. If it was even a 3/3 it would be that much more awesome.

#2 Demon of Death's Gate- I love this card a lot. What is better than being able to play a 9/9 with flying and trample on turn 3? Not much. The only reasons why this is not number one right now is 1) hard casting it would be a pain and it has no evasion. A simple Go for the Throat would kill it. And 2) Lotus Bloom is one of the best cards in the game.

#1 Lotus Bloom- This was an absolute no-brainer. Like the Mox cards, Lotus Bloom doubles as a land since you can play it and sacrifice it all on the same turn. You could start the game off with such a mana advantage ovewr your opponent, where I wouldn't put it out of my mind that your opponent might just surrender right there. This is no doubt our winner for today.

Well you have it folks, Lotus Bloom has taken the crown for today. You can buy all of these cards for a very good price on http://www.mtgfanatic.com/!

Random Card Top 3, #3

Alright, back with another random card rating! For the third edition, we have a much easier decision between three cards, compared to the last two editions. The newest cards are going to be Beast of Burden, Red Elemental Blast, and Kjeldoran Home Guard. Here we go.

#3 Kjeldoran Home Guard- The obvious choice for the non-winner today was this guy. He is 4 mana for a 1/6, which you know, isn't bad, but he can't attack or block without hurting himself. He gets a -0/-1 counter for each time he attacks or blocks, so within potentially three turns, he is dead! I mean, I guess the plus side is getting a bunch of 0/1 Deserter tokens to use as chump blockers is alright, but nothing special what so ever.

#2 Beast of Burden- This guy really isn't that great especially for 6 mana. At worst, he is a chump blockable 1/1, meaning he will die unless a Plant is blocking you. At best, he can go all the way up to Infinity/Infinity, and still be blocked by a Plant. Anyway, he can get pretty big, but he is one Doom Blade or Wrath of God away from being a waste of 6 mana. If you want a better version of him in your deck, get a Darksteel Juggernaut.

#1 Red Elemental Blast- The obvious winner here today, Red Elemental Blast, or REB for short, is just terrific. It is one mana for a RED, yes, a RED counterspell. I bet the people using Caw Blade decks out there wouldn't expect this coming at them. At best you can counter any blue spell with a non-blue deck, and at worst you can still destroy any blue permanent, which is very nice.

Needless to say, Red Elemental Blast was the obvious winner, and gets to move on to the next level of ratings. You can buy any of these cards at http://www.mtgafanatic.com/!

Random Card Top 3, #2

Hi there, and here is another random card rating! I have decided that after every 5 blogs of these, I will do a top 5 of the winners from each blog, to make things a little interesting. Today we have three new cards competing to become number one! The cards are Goblin Legionnaire, Ambassador Laquatus, and Blackmail. Let's go!

#3 Goblin Legionnaire- Now, by no means it this a bad card, it is just not as good as the other two. The good things about him are that he is 2 mana for a 2/2 which is always good, and he has 2 abilities that can become useful in situations. The reason he isn't good is because dealing 2 damage or preventing 2 damage at the cost of a creature isn't all that great.

#2 Ambassador Laquatus- Laquatus makes his way as the first Legendary creature into the rating, but unfortunately he is not a good one! Laquatus is a weak 1/3 for 3 mana, which isn't completely terrible, but there are better creatures. As a blue legend, his ability is none other than milling. 3 mana to mill 3 cards isn't all that great, since you will be out of mana shortly, but the good thing about him is you can use his ability multiple times each turn. If you somehow got an infinite mana combo out, then Laquatus will have won you a game.

#1 Blackmail- This is a very good card. The only bad thing about it is you can't look at your opponent's complete hand. But that is about it. The very good things about it is you get to choose what is discarded and you can discard anything, including land! Not many black discarding spells can get rid of land, which could be crucial to getting the upper hand on your opponent.

Well this one was even tougher than the last one, with 3 very nice cards out this time, Blackmail moves on to the winner's round. Like always, you can buy all of these cards for a low price at http://www.mtgfanatic.com/!

Random Card Top 3, #1

So I'm going to start rating random cards that pop up from MTG Gatherer's random button. Thank you to my friend for the idea! For now, the three cards that will be reviewed are Blinkmoth Urn, Cloud Elemental, and Quash.

#3: Cloud Elemental- It is pretty obvious why this guy is the lowest rated out of the three cards. Three mana for a 2/3 is not really a bargain, so that is already one negative with this guy. But even worse, he can't block creatures with flying, which defeats the purpose of most weak flyers, chump blocking.

#2: Quash- This was a tough race between Blinkmoth Urn and Quash, because they are both very solid cards. Quash is a normal blue counterspell, but can only counter instants and sorceries, which is the reason this is not our #1 card today. But, Quash does make up for it by doubling as a Surgical Extraction, which can mess up a lot of decks.

#1: Blinkmoth Urn- This is a really good mana accelerator in colorless decks. Obviously, if you are running this artifact, you have an artifact heavy deck, meaning you'll most likely have a lot of artifacts out. Well in a deck that relies on only colorless mana, you can start off each turn with an insane mana pool, which could indeed help you bring out some of the big artifact guys to help you win the game.

Although it was a tough choice, Blinkmoth is our number one card for now. You can buy all these cards at a low price at http://www.mtgfanatic.com/!

Monday, July 18, 2011

From the Vault Legends

In a few weeks, the new From the Vault set will be released, and still there has been almost no spoilers for the fifteen cards to be appearing in the set. Right now only a few cards have been released, so I will talk abou tthem for now.

First off, the first one to be spoiled was Teferi, Mage of Zhalfir. Teferi can speed up your game pretty well, as well as horribly slow down your opponents. His first ability is not that great. Not many people will use creature spells as instants. His second ability is why he is a legend. Stopping instants is huge. Nothing can be countered and your opponent's can't kill anything when it is not your turn. That stops your opponents from reacting to anything you do too, which is really nice.

Next up is Kresh, the Bloodbraided. Kresh is one of my personal favorites of all time. His ability can get so out of control, especially in a shard that has to do with sacrificing a lot of things. He might not be the best legend, but he sure is awesome!

Finally, there is Progenitus, which in my opinion, is a no brainer in this set. I mean, Progenitus is the God of Alara. He has Protection from everything. That is crazy! There is barely anything that can affect Progenitus.

That is it for all the cards spoiled so far. There were a few more cards speculated to be in the set due to the release of some banner on the Wizards Website. Here it is:


From left to right, it looks like Sharuum, the Hegemon, Kiki-Jiki, Mirror Breaker, and Rafiq of the Many. Some more awesome cards I would love to see included in this set!

Links to cards were made possible by http://www.mtgfanatic.com/.









Commander: White General

Recently, I have taken a liking to EDH, which stands for Elder Dragon Highlander. It is an on-the-rise format for Magic: The Gathering where you have a legendary creature that is your general, and you form a deck around them of 100 cards. It is very fun. Today, I will talk about a white aligned commander. There are plenty of White commanders to chose from. A very common one is Akroma, Angel of Wrath. But see, I wanted to use a commander that isn't as obvious as Akroma. So I went ahead and took the Equipment route for white. And there is no other creature better to use equipment with than Kemba, Kha Regent.

Reasons to use Kemba as your commander could be many things. Here are mine. I like Kemba because she is very cheap and has a decent attack and pretty good toughness. I also like her because she can pump out insane amounts of cats, and can be a huge threat with the right equipment. I also just love equipment, and since control is not my kind of approach, and I already have an aggro type deck, Kemba's mid-range style will suit me perfectly.

On the other hand, reasons not to use Kemba would be you don't like equipment, you want more than a mono colored deck, or you're allergic to cats.

Anyway, lets take a look at some of the equipment. Some of the stuff that should have automatic inclusion in this deck would be Swords of Light & Shadow, Fire & Ice, Body & Mind, Feast & Famine, and War & Peace. They all offer protection, a little buffing, and awesome abilities that will devestate your opponents. More automatic inclusions would be the Kaldra set. The Shield is a better version of Darksteel Plate, the Sword offers a big boost and has exile-touch, and the helmet generates Kaldra himself, and gives trample, haste, and first strike. Other equipment include Batterskull, Grappling Hook, Argentum Armor, and Sword of Vengeance. While all those equipment offer awesome perks, there are a few pieces of equipment used to protect Kemba too. Lightning Greaves, Whispersilk Cloak, and Champion's Helm all offer great evasion.

There are a bunch of creatures that are good for a Kemba deck. One drops like Kitesail Apprentice and Kor Duelist are awesome when they become equipped. The best of them all would definitely be Sunspear Shikari. There there are great Metalcraft guys like Auriok Edgewright, Puresteel Paladin, and Auriok Sunchaser. When equipped with more stuff, these guys will become your main attacking force. Of course, you can't leave out Stoneforge Mystic and Stonehewer Giant either. Stoneforge is an awesome, awesome card and Stonehewer is like 5 times better than Stoneforge too. And Finally, you have Sun Titan, where in the event that some of your equipment or creatures die, this guys will bring them back!

In my Kemba deck, I plan on including some token generators, such as Conqueror's Pledge, White Sun's Zenith, and Nomad's Assembly, to have tons of tokens.

Well that's really it for Kemba. I completely reccomend the use of her as a White commander, for she can win you games, wheather its with tokens or with 21 damage.

Links for the cards were attributed by http://www.mtgfanatic.com/.