Saturday, January 15, 2011

Jund Construction

Magic: The Gathering players construct decks based on the creatures and spells of the fictional realms in the game’s multidimensional setting. One of these dimensions, known as realms in the game, houses a variety of goblins, lizard-men and dragons. The realm of Jund provides a mountainous realm full of lightning and raging power from which players may draw their decks. Jund lends itself well to a fast attack strategy, employing massive dragons to win if the game lasts long enough to require overwhelming force.

1) Choose at least 20 fast attacking monsters. Goblins and Viashino lizard-men fit this spot quite nicely as they have low casting costs and high power. The Goblin Piker offers a two power and one defense creature for two mana, and Goblin Deathraiders possess three power and the trample ability at a similar cost. Other solid choices include the Raging Goblin and Viashino Sandstalker which can attack on the first turn they come into play.

2) Select 10 or more heavy hitting Jund monsters. Players often rely on the Flameblast Dragon and Shivan Dragon for their flying abilities and powerful special powers. Flameblast Dragon casts a direct damage spell each time it attacks and the Shivan Dragon’s power increases by one for every red mana spent on its fire breathing ability. Mycoloth can flood the field with smaller monsters, if it devours a large number of your fast attack troops and it gains two additional power and defense for every monster sacrificed this way.

3) Choose approximately 10 spells to deal with potential threats in the early stages of the game. Jund’s focus on red mana gives it access to powerful, variable casting cost, direct-damage spells such as Fireball and Blaze. The cheap damage spells Shock and Lightning Bolt can quickly remove small monsters cast by your opponent. The Obelisk of Jund artifact doesn’t do any damage, but including this card allows you to pull mana from any of Jund’s three elemental colors: red, black and green.

4) Add at least 12 mountain cards and four swamps and forests to your deck. Basic land cards provide the mana needed to cast your spells and creatures. Mountains produce the red mana for your goblins and dragons, while black and green mana are necessary for multicolored abilities.


The links for the cards were provided by http://www.mtgfanatic.com/.

No comments:

Post a Comment